Last month, a founder came to me frustrated. She'd spent $18,000 on "professional" designs. Forty-seven screens. A complete design system. Beautiful mockups.
"They look amazing," she said. "But my developer says half of these are impossible to build, and the other half would take eight months."
The design agency delivered exactly what she asked for. The problem? She asked for the wrong thing.
Here's what most founders get wrong about MVP design: they either skip it entirely (and pay for it in rewrites), or they over-design (and never ship). The sweet spot is designing just enough to prevent expensive mistakes, but not so much that you're planning features you'll never build.
What Usually Happens (And Why It's Expensive)
I see three patterns that waste time and money:
Pattern 1: Jump Straight to Code
Founder validates the idea. Gets excited. Hires a developer. Says "build this."
Three months later: the user flow is confusing. The database structure doesn't support a critical feature. The mobile experience is broken. Now they're rewriting core functionality.
Cost of skipping design: 4-8 weeks of rework at $8K-15K.
Pattern 2: Design Everything
Founder hires a design agency. They create 40+ screens. Every edge case. Every error state. A 60-page style guide. Pixel-perfect animations.
Problem? You're designing features you haven't validated. You're spending weeks on screens you'll never build. By the time designs are "done," you could've shipped a working MVP.
Cost of over-designing: $15K-30K and 2-3 months before writing a line of code.
Pattern 3: Design Without Technical Input
Founder designs everything solo in Figma. Looks perfect. Hands it to developer.
"This workflow won't scale."
"This feature would take 3 months to build."
"This is technically impossible with our stack."
Now you're redesigning because nobody checked if it was buildable.
Cost of designing in isolation: 2-4 weeks of redesign work and delayed launch.
The Pattern I See Most: Founders spend $20K on design, then discover they've designed features they don't need, flows that don't work, and interfaces that are too complex to build in their timeline. We fix this by designing just the critical paths with technical validation at every step.
Design Is Where You Make Mistakes Cheaply
Changing a user flow in Figma takes 20 minutes. Changing it in code—after it's built, tested, and connected to your database—takes days or weeks.
Here's the cost multiplier I show founders:
- Change during design: 30 minutes, negligible cost
- Change during development: 2-4 days, $3K-6K
- Change after launch: 1-2 weeks, $10K+ (includes testing, bug fixes, redeployment)
That's why we design upfront. Not to make things pretty—to make decisions before they're expensive to change.
But here's the trap most founders fall into: they confuse "design enough" with "design everything." You don't need 47 screens. You need the critical paths designed well enough that your developer knows exactly what to build.
Stuck Between "Skip Design" and "Design Everything"?
I work with founders to design just what you need—user flows that make sense, wireframes that prevent costly mistakes, and handoff docs your developer can actually use. No $20K design systems you'll never finish.
Let's Design Your MVP Right →The Three Layers of MVP Design (And What to Skip)
When I design MVPs with founders, we focus on three layers—in this order:
Layer 1: User Flows (Start Here)
Most founders skip this and regret it later. User flows map how users move through your product to accomplish their goals.
What we create:
- 3-5 core flows (signup → onboarding → main task → success)
- Decision points (what happens when the user enters bad data? payment fails?)
- Happy path + critical error states
Tools: FigJam, Miro, or literally pen and paper. This doesn't need to be fancy.
Time investment: 1-2 days.
Why this matters: You can have beautiful screens with a confusing flow. Users get lost, abandon tasks, and leave. User flows force you to think through the logic before you design a single button.
Layer 2: Wireframes (Structure Before Polish)
Once the flows make sense, we wireframe the key screens. Not pretty designs—boxes and labels showing structure and hierarchy.
What we create:
- Low-fidelity wireframes for all screens in your core flows
- Information hierarchy (what's most important on each screen?)
- Basic interactions (what happens when user clicks here?)
What we skip: Colors, fonts, images, animations. Keep it ugly on purpose.
Time investment: 2-3 days.
Layer 3: High-Fidelity Mockups (Just the Critical Screens)
Now we make 3-5 key screens look real. Colors, fonts, branding, realistic content. Not all screens—just enough to show developers what you're building.
What we create:
- Pixel-perfect mockups of your most important screens
- Mobile versions of top 3 screens
- Clickable prototype so you can test the flow
Time investment: 2-3 days.
Total design time: 5-8 days. Not 3 months. Not $25K. Just enough to prevent expensive mistakes.
Working With Your Technical Partner (Don't Design in Isolation)
Here's the mistake I see constantly: founders design everything, then hand it off and say "build this."
The developer looks at it and points out:
- "This flow won't work with our authentication system"
- "This feature would take 6 weeks to build"
- "This approach won't scale past 100 users"
Now you're redesigning. Or worse—building something that's technically flawed.
When I work with founders, we involve the technical side early:
During user flows: "Does this logic make technical sense?"
During wireframes: "Can we build this in our timeline?"
During mockups: "Are there simpler approaches that achieve the same goal?"
Your job as founder: Define what users need to accomplish and why.
Technical partner's job: Translate that into buildable architecture.
Don't try to design database schemas or API endpoints. Define the experience. Let your technical partner handle the implementation.
Real Example: A founder designed a complex dashboard with real-time updates everywhere. Looked impressive. Would've taken 3 months to build. We simplified it to load data on page refresh—90% of the value, 2 weeks to build. Users didn't care about real-time. They cared about seeing their data. That's the value of technical input during design.
Need Someone to Design AND Build Your MVP?
I work with non-technical founders from design through launch. We design your MVP together, I validate it's technically sound, then we build it in 8 weeks. No handoff gaps. No "this design is impossible" surprises.
Let's Talk About Your MVP →30 minutes • No obligation • Honest feedback
Four Design Mistakes That Kill MVPs
Mistake 1: Designing Features You Haven't Validated
You validated 5 core features with users. But during design, you add "just one more" feature. Then another. Now you're designing 12 features—7 of which nobody asked for.
The rule: If it wasn't in your validation phase, don't design it. Ship your core features first. Add more later if users ask for them.
Mistake 2: Skipping Mobile
You design everything for desktop. You assume mobile "will just work." It won't.
Reality: 60-70% of web traffic is mobile. If your product is unusable on phones, you've lost most of your potential users.
What we do: Design mobile-first for consumer products, or at minimum create mobile versions of the 3 most critical screens.
Mistake 3: Pixel Perfection Before Testing
You spend 3 weeks perfecting colors, fonts, spacing, animations. Then you test with users and discover the entire flow is confusing.
Test early with wireframes. Get feedback on the flow and structure. Only make it pretty after you know the flow works.
Mistake 4: No Design Handoff Documentation
You finish designs. Send Figma link to developer. Say "build this."
Developer has questions:
- What happens in this edge case?
- How does this interaction work?
- What's the priority order for these features?
Now you're answering questions for 2 weeks instead of coding.
What we include in handoff:
- User flows with notes and logic
- Wireframes and mockups
- Feature priority list (must-have vs nice-to-have)
- Edge cases and error states documented
- Any specific interactions or behaviors
A good handoff means your developer can build without constant clarification questions.
How to Know When You're Done Designing
Founders always ask: "How do I know when design is finished?"
You're done when you can answer YES to these five questions:
- Can someone unfamiliar with your product follow your user flows? If you need to explain what happens at each step, the flow isn't clear enough.
- Have you designed all screens in your core user flows? If your flows reference screens you haven't designed, keep going.
- Can your developer look at designs and know what to build? If they're asking "what happens here?" constantly, add more detail.
- Have you tested with 3-5 people? Show them the clickable prototype. Give them a task. Can they complete it without help?
- Has your technical partner reviewed and confirmed it's buildable? They should've flagged any technical constraints or suggested simpler approaches.
If you can answer yes to all five, you're ready to build. If not, spend 1-2 more days clarifying what's unclear.
The goal isn't perfect design. The goal is clear-enough design that your technical partner can build without constant back-and-forth.
What Good MVP Design Actually Looks Like
Here's what I deliver to founders:
- User flows: 3-5 diagrams showing how users accomplish core tasks
- Wireframes: 10-15 low-fi screens covering all critical paths
- High-fidelity mockups: 3-5 key screens that look production-ready
- Mobile mockups: Top 3 screens designed for phone
- Clickable prototype: Link screens together so we can test the flow
- Handoff doc: Notes, priorities, edge cases documented
Total time: 1 week of focused work.
Not included:
- Designs for features you haven't validated
- 47 screens you'll never build
- Complete design systems with every variant
- Animations and micro-interactions (add later if needed)
This gives your developer everything they need to build your MVP in 6-8 weeks. No surprises. No "we can't build this" moments. Just a clear blueprint from design to launch.
Ready to Design Your MVP the Right Way?
I help non-technical founders design MVPs that are buildable, testable, and shippable—without $25K design budgets or 3-month timelines. We'll create user flows, wireframes, and mockups that your developer can actually build. Then we'll build it together in 8 weeks.
Let's Start With Your Design →30 minutes • No obligation • Honest feedback
More in the Pre-Seed MVP Series
- Stop Looking for 'A Developer'—You Need a Technical Partner
- Validate Your Idea Before You Spend $50K Building It
- You are here: Don't Build Without a Blueprint—Here's How to Design Your MVP Right
- Ship Your MVP in 8 Weeks Without Cutting Corners
- Scale From 100 to 10,000 Users Without Everything Breaking